

‘ Roller Champions is not a simulation sport – it’s a sport that got created from other sources, other influences and got mixed in that melting pot.’ It’s really about thinking of every element,’ Drapeau said. ‘ Roller Champions was really something completely new, completely fresh to work on because it was a challenge to create a sport from the ground up. Rather than being a straight adaptation of roller derby, as first appearances suggest, Roller Champions is actually something new – a hybrid sport designed with the aesthetics and movement of roller derby, the goal shooting of basketball, and the ping-pong bouncing of pinball.Įach element combines in a satisfying playstyle that allows players to experiment with movement around the game’s rink-style track, and work out the best team-based strategies in 3v3 matches to take down opposing team members, while protecting and guiding teammates to goal-shooting victory.Īs Stéphane Drapeau, Product Manager of Roller Champions explained to GamesHub, designing the game by starting with a brand new sport was a rewarding challenge.

It was never quite obvious what the game would become – but now that we’ve been able to dive in, the potential of this Ubisoft-developed online multiplayer romp, which combines basketball, pinball and high-speed roller derby, is incredibly clear.įrom its fluid, skating movement to its stressful, tackle-heavy matches, Roller Champions has come roaring out of the gate with a distinct sense of personality and flair. Roller Champions had a long path to launch, dotted by alphas and betas, plenty of player feedback, and a mounting sense of anticipation.
